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IELTS Essay-wise Ideas on ENTERTAINMENT/HOBBY/LEISURE TIME

ENTERTAINMENT/HOBBY/LEISURE TIME

1. Youngsters these days find hardly any time for leisure. Is this a positive development? What are the causes of this? If this is a problem, can you suggest solutions?

Is this a positive development?

· Improved productivity: Reduced leisure time may indicate increased focus on work or studies, leading to higher productivity levels.

· Technological advancements: Youngsters might spend more time on electronic devices, which can enhance skills and knowledge in certain areas.

· Ambition and goals: Prioritizing responsibilities over leisure may reflect a strong drive to achieve personal or career objectives.

Causes of this trend:

· Academic pressure: Demanding academic curricula and competition can consume much of their time.

· Career competition: Youngsters may believe that sacrificing leisure time will give them a competitive edge in the job market.

· Technology and social media: Excessive use of electronic devices can divert their attention from leisure activities.

· Parental expectations: Pressure from parents to excel academically or professionally may limit leisure time.

· Busy schedules: Engagements in extracurricular activities, part-time jobs, or internships can leave little room for leisure.

If this is a problem, suggested solutions:

· Balancing time management: Encourage youngsters to plan their schedules efficiently to allocate time for leisure and responsibilities.

· Promoting awareness: Educate students and parents about the importance of a balanced lifestyle and the positive impacts of leisure activities.

· Reducing academic burden: Reevaluate curricula and exam pressures to allow for more leisure time without compromising learning outcomes.

· Encouraging physical activity: Promote sports and outdoor activities to motivate youngsters to engage in leisure pursuits.

· Setting workplace boundaries: Employers should respect work-life balance, allowing employees to have sufficient leisure time.


2. Many people today are worried about young children using video games. What problems might these games cause, for children and society as a whole? How could these problems be reduced?

You should give reasons for your answer, and include ideas and examples from your own knowledge and experience.


Problems Caused by Video Games for Children and Society:

Negative Impact on Children:

  • Increased aggression and violent behavior.

  • Social isolation and reduced face-to-face interaction.

  • Poor academic performance and decreased focus on studies.

  • Sleep disturbances and irregularities in sleep patterns.

  • Physical health issues due to sedentary lifestyles.

Societal Problems:

  • Desensitization to violence and real-world issues.

  • Potential for addiction and dependency on gaming.

  • Economic impact on families spending excessively on games.

  • Cyberbullying and online harassment within gaming communities.

  • Inequality in access to gaming technology, creating a digital divide.

Reducing Video Game Problems:

Child-Centric Measures:

  • Implementing age restrictions and ratings for games.

  • Encouraging parental involvement and monitoring gaming habits.

  • Promoting balanced use of technology with outdoor activities.

  • Integrating educational games that stimulate learning and creativity.

  • Raising awareness about responsible gaming and online behavior.

Societal Solutions:

  • Enforcing regulations on loot boxes and in-game purchases.

  • Promoting gaming moderation and digital well-being campaigns.

  • Supporting research on the psychological impact of video games.

  • Developing inclusive and diverse gaming content for all ages.

  • Collaborating with game developers to design socially responsible games.

Opinion: In my opinion, while video games offer recreational benefits and can enhance cognitive skills, it is crucial to address the potential problems they pose, especially for young children. Implementing responsible gaming measures and promoting a balanced approach to technology can help mitigate these issues and create a healthier gaming environment for children and society as a whole.


1. Some people believe that hobbies need to be difficult to be enjoyable. To what extent do you agree or disagree?


People who believe hobbies need to be difficult to be enjoyable:

  • Sense of accomplishment: Challenging hobbies offer a greater sense of achievement and satisfaction.

  • Skill development: Difficult hobbies can lead to continuous learning and skill improvement.

  • Mental stimulation: Complex hobbies engage the mind, reducing boredom and enhancing cognitive abilities.

  • Exclusivity: Difficult hobbies may create a sense of uniqueness and expertise.

People who believe hobbies don't need to be difficult to be enjoyable:

  • Stress relief: Simple hobbies can provide relaxation and serve as a break from daily challenges.

  • Accessibility: Easy hobbies are more inclusive and can be enjoyed by people of different age groups and abilities.

  • Joy of simplicity: Effortless hobbies can bring pure joy without the pressure of mastering complex skills.

  • Time management: Simple hobbies can be pursued without extensive time commitments.

Opinion (agreeing or disagreeing):

  • Agree: Difficult hobbies offer a deeper sense of fulfillment and continuous personal growth.

  • Disagree: Enjoyment in hobbies comes from personal preferences, and simplicity can provide equal satisfaction without added stress.


2. Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?

Drawbacks of Video Games:

  • Increased aggression and violence in players.

  • Sedentary lifestyle leading to health issues.

  • Addiction and excessive screen time.

  • Social isolation and reduced real-life interactions.

  • Negative impact on academic or work performance.

Benefits of Video Games:

  • Enhanced cognitive abilities and problem-solving skills.

  • Opportunities for learning and education through serious games.

  • Stress relief and mood improvement.

  • Social interaction and teamwork in multiplayer games.

  • Development of hand-eye coordination and fine motor skills.

Opinion (the answer to the question):

  • In my opinion, the benefits of video games outweigh the drawbacks, considering the potential for cognitive development, education, stress relief, and social interaction. However, moderation and responsible gaming practices are essential to mitigate any adverse effects.

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